Badges

Clamps

Defense badge. Requirement: Perimeter defense investment.

Clamps in [RELEASE] Playground Basketball🏀

Clamps: Defense badge. Requirement: Perimeter defense investment. Get it by The build creator only lists the badge after the attribute floor is met. Badge points then come from matched actions: assists, makes, dunks, boards, and contests. Use it to Stops blow-bys. Gold and Hall of Fame are the tiers cited against…

What is Clamps?

Clamps is a defense badge. Stops blow-bys. Gold and Hall of Fame are the tiers cited against high-speed guards. 93 perimeter defense is the elite contest window. Tiers run from Bronze through Silver, Gold, Platinum, and Hall of Fame once the build lists the badge.

Published facts

Clamps facts
FactValue
CategoryDefense
RequirementPerimeter defense investment

How do you get Clamps?

The build creator only lists the badge after the attribute floor is met. Badge points then come from matched actions: assists, makes, dunks, boards, and contests.

How do you use Clamps?

Stops blow-bys. Gold and Hall of Fame are the tiers cited against high-speed guards. 93 perimeter defense is the elite contest window.

FAQ

Clamps questions

Which Playground Basketball codes work?

On October 26, 2026, RECUPDATE and UPDATE8 were the two codes confirmed for 4,500 Coins each. You must like the game and join Playground Basketball | Community, then enter the code in the gift box on the main menu. The string is case sensitive.

Is UPDATE7 active?

It is unresolved. Several code roundups still print UPDATE7 for 4,500 Coins, but an October 26, 2026 cross-check did not confirm it. It is not listed as active or expired here. The redeem result in your game is the authority. SEASON3 is listed as expired for 4,500 Coins because multiple roundups mark it expired, even though that same October 26 check called the status disputed.

How do I dunk?

Hold sprint to the rim and hold shoot or Triangle/Y. Tap shoot once before the finish for a hop step, or drive straight with no sideways tilt and tap shoot for a euro. If the gather circle stays white, the dunk is effectively uncontested.

What height should I pick?

6'0" and under buys speed and ball handle. 6'7" to 6'8" buys contests and either playmaking or a 99 driving dunk. 7'0" buys post scoring or stretch shooting. Weight trades speed for strength and screens.

Why did my rep barely move after a win?

Rep, coins, and badge points come from the box score of a finished game. If the opponent leaves early you can get the win and almost no progress. Blocks, rebounds, steals, points, and assists are the actions that move the bar.